Dec 13, 2006, 04:20 PM // 16:20
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#181
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Raging Seraphim
Profession: Rt/
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Wow
When I saw the title of this thread and read the bit on listening to the players around the Domain of Anguish my heart suddenly dropped, because I was sure that Anet was intending on making the missions much easier to get through - as I've seen more folks complaining about their level of difficulty than anything financially-related, save, perhaps, for those ambraces of truth (tormented weapons? Yeah, more like demented :P) - which would really be a kick in the teeth for someone like me who literally enjoys getting trashed, since I've always found that most of the PvE world has been a breeze to get through.
I'd just like to take a second to sincerely thank Anet for removing henchmen from the Domain of Anguish/Gate of Anguish. It really brought back the necessity for human contact in a game - Nightfall - where AI seemed to rule, due to the level of controllability of heroes (I literally had to hench/hero every single mission in the game because it took so long to find groups, which I didn't always have due to work, school, etc.). You folks did really well with the new area, ESPECIALLY in that respect!
Also, let it be known to those complaining of the difficulty level of these quests that, with a certain adeptness at controlling your hero and a very cooperative other partner with their heroes you can complete, or nearly complete, most of areas of the elite center.
The one thing I might like to request of Anet, though I doubt it'll be implemented, are some "waypoints" of sorts around DoA. While I LOVE the level of difficulty there, I don't always have 2-3-4 hours to kill, especially when at the end of them I slip up and get killed myself, hahah XD.
All in all, the update sounds good. I've only gotten one coffer, and in it I was given a Miniature Mallyx pet, which I'm keeping because the bugger looks so darned cool ^_^.
GG Anet!
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Dec 13, 2006, 04:25 PM // 16:25
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#182
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Pre-Searing Cadet
Join Date: May 2006
Location: Modena, Italy
Guild: Cavalieri Del Destino
Profession: Mo/Me
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I can't undestand how a team can enjoy DoA, playing hours with the only 2-3 builds that works in this area... so boring..
Althought surviving high level mobs is tricky, for the first times...
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Dec 13, 2006, 04:34 PM // 16:34
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#183
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by Cygnus_Zero
You're sooooo leet dude. When I grow up I want to be just like you. You should be proud of being so awesome at a videogame. lol
On a more serious note, I highly suggest you find something productive to do with your life instead of arguing with people about a videogame which will do nothing to move your life forward. All your doing is wasting personal time. Congrats. It's just a game bro. Relax a little. I'll bet you're sitting in a dark room right now crying and cutting yourself because you're angry about FotM builds and DoA.
The new emo is people crying about what's going on in videogames. Pathetic. Seriously, that post you just made blows my mind. You must be the most popular kid in school. lol. And if you aren't in school, then you have serious problems being a grown adult and complaining about something like this.
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me thinks you got asshurt with the truth.
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Dec 13, 2006, 04:51 PM // 16:51
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#184
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Lavindathar
Hate to say this Gli, but UW/FoW are included in Anets stand alone policy of Nightfall. It can be access, through NF, even if you dont have other chapters. But you do, and you got it early.
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I think most people forget that.
UW/FoW is Nightfall's End Game content, just as it is for all the other chapters.
.-.
People take that place for granted now...meh.
DoA is pretty much equivalent to Sorrow's Furnace but much much harder/annoying.
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Dec 13, 2006, 05:16 PM // 17:16
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#186
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Krytan Explorer
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While this is nice for some people, I don't really believe it covers most of the complaints I've seen on the place. It may help the people that are still playing it get rewards slightly faster, it doesn't give people who have already abandonded it much incentive to come back. A good share of complaints I've seen are about Razah. Lessen the burden here, and a lot of the complaints will end, as I think Razah is the primary goal of a fair number of people trying the area out. And the price for Razah could be easily changed.
The other I've seen wouldn't be so easy to fix, and that is the simple brute force nature of the area. People just don't like how the area was designed. And, yes, I know that the area wasn't designed for your "average" player. But, this begs the question, "Why are you spending time on things such a small percentage of players are interested in when there are other improvements that have been requested since chapter 1 that would benifit all?" Anyone else want an auction system here? I think the constant decline in the district count since day one goes to show how appropriate DoA was as an acronym for this area.
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Dec 13, 2006, 05:21 PM // 17:21
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#187
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by waarph
I always though that Guilwars option was to reward quality over quantity, thus better players over players that are willing to do the same thing over and over. Being good at playing over grinding in a word.
This is why in my opinion DoA rewards are dead wrong. No reward linked to quality but only to quantity, to time spent.
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FoW armor. /Rank.
Time spent, not skill.
DoA is not mandatory.
Its optional.
The optional things are not based on skill.
Even DOA, imo is not skill based, since these are "skills" any PvEr should know. It's not elite in any sense, other than the whole "How long can you sit there?" deal.
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Dec 13, 2006, 05:25 PM // 17:25
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#188
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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Well this is what I think
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Dec 13, 2006, 05:35 PM // 17:35
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#189
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Academy Page
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Quote:
Originally Posted by Gli
I don't give a rats ass about the $50 bucks I spent. I'm just unhappy that I didn't get any good stuff for it. I like Guild Wars, I'd have liked some good new fun endgame areas. They could do it with Prophecies, it's just sad they can't do a repeat performance.(..)
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And a lot of players think like you.
Most of my guildmates hardly play more than 2 or 3 hours straight at once, they were attracted with guildwars cause it had the "casual-player-friendly" sticker on it.
Most of them never finished Urgoz because it was too time-consuming. They look at the deep like an unrewarding challenge that you'll only finish once for the sake of it.
Now, I’m afraid most of them won't really look forward chapter 4;
as they didn't really had anything with high replay-value in Faction and Nightfall, since the area where we can all go and have fun quickly (without waiting 1/2h for a ferry, spending 1h checking builds, with the end-game feeling and a possible reward) where already there in prophecies, and are more than one year old.
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Dec 13, 2006, 05:38 PM // 17:38
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#190
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/
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Thanks Gaile. But in all honesty, the whole idea of GW was "NO GRIND...MORE FUN". From Factions, the game philosophy deviated. The gemstone idea at DoA is so bogus that it really hurts. Ambrace must not cost more than 5 gemstones. 2 million gold for a weapon in a game that discourages farming, what are you thinking??
I did not find DoA challenging. I found it frustrating; it is pretty lame and bogus implementation of a poor idea. Make monsters harder, pack 'em up and lets see how things go. Sorry, don't work that way and we have seen the demise of Diablo II. You need to bring balance and find out what is possible for a person to do. Spending 5 hours to do a quest is not challneging or a proof of competency; it is merely a sad display of game addiction. Also, isn't it an irony that during the same DoA quest you get multiple ANET messages asking you to take a break as you are playing for multiple hours?
Unless that area becomes reasonable and interesting, I don't think I would like to go back there. And also an FYI... it took me several hours to form a group and upon some investigation, I figured a lot of folks there are simply idling. And some folks are trying to scam others with Titan gemstones. And the rest are probably staring at monitor mindlessly. Heck, if it were allowed, I can actually get you the toon names of the people who you will always see in DoA population...<lol>. They are just standing there or running around or just amusing themselves with useless banter.
Quote:
Originally Posted by lyra_song
Even DOA, imo is not skill based, since these are "skills" any PvEr should know. It's not elite in any sense, other than the whole "How long can you sit there?" deal.
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Quote:
Originally Posted by Tauren Arcanist
LB6 MoF TANK LFG Veil FTW : (
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Hehe....sooo true.
Sorry, DoA sucked and it still does. And ANET you better know it.
- Vel
Last edited by Vel; Dec 13, 2006 at 05:55 PM // 17:55..
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Dec 13, 2006, 05:44 PM // 17:44
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#191
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Frost Gate Guardian
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Quote:
Originally Posted by Vel
I figured a lot of folks there are simply idling..... And the rest are probably staring at monitor mindlessly.
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Haha. You just described me to the letter. I have a rit, ranger, and dervish in Gate of Anguish. I will usually try for about 10-15 minutes to get in a group. Unfortunately, most groups don't want any of these classes although I occasionally see someone asking for a trapper for Stygian.
After that, I tend to minimize and do something productive. I'm convinced that half the make-up of district one is AFK at least half the time. Or they are there checking to see if gem prices have dropped, or if someone is willing to announce a new green they found or the reward from the coffer. I don't think there are as many trying to actively find groups as it appears.
ETA: forgot to mention all the chest runners too... there's almost as many of them as people wanting to do the mish.
Last edited by stamenflicker; Dec 13, 2006 at 05:49 PM // 17:49..
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Dec 13, 2006, 06:11 PM // 18:11
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#193
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Frost Gate Guardian
Join Date: Dec 2005
Location: earth
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Quote:
Originally Posted by Antheus
And apparently, passing the 3 mil mark in sold copies means that either lots of people are getting ripped off, or that so many people consider NF to be good value for money.
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If I'm wromg I'm sure I'll be corrected , believe this is all chapters not NF alone. Before NFs release the sales were 2 million. It is still a big number and gratz to Anet - again.
Though I'm sure I'm not in the majority I know I'm not alone, I have 2 accounts for all 3 chapters. If a character on my 2nd account had not had Obsidian armor I would not have bought a second copy of NF - my main char is on the other account - as the extra char slots given by adding a new chapter would be enough. Would have been nice to have had the ability to buy extra char slots a year ago - but was not the case and I do like my little Necro in her Obsidian, so I will have 2 copies of chap 4 as well.
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Dec 13, 2006, 06:46 PM // 18:46
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#194
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Somebody correct me if I'm wrong, here, but as far as I know, you don't get 1 gem for completing an area, you get 2, one from the quest and one from the chest, correct? Meaning, if you can get an area done in 3-4 hours, you then require only (60/2)*(3 or 4) 90-120 hours to get a Torment weapon, which is certainly much less than the time it would take to farm materials for a set of FoW armor. If I'm wrong, then it's 180-240 hours, still, less time than it would take to farm 120 ecto and shards. Do it yourself = win. Buy it from other people = lose.
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Dec 13, 2006, 06:58 PM // 18:58
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#195
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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unienaule, you only get a gem from the chest. none from the quest reward. but you do have a small chance of one dropping from a creature. soloing in the areas didnt always give good rewards either. as i am missing a titen gemstone to get razah for 1 of my 18 chars. then i need the rest for the other 17.
NOW for the morons out there, they have NOT NERFED DOA. get that out of your heads NOW. all they did was increase the drop rates of gems. NOW whats that MEANS is ANET UPPED THE REWARDS to play in the AREA. that is all they did. NOTHING MORE AND NOTHING LESS.
Do i feel DOA needs a nerf, YES. is it hard for me to do DOA, um let me see since i solo some areas there, NO. Now is it fun for me to solo there? YES. Is it fun to get a group there and do all the quests? NO, for the most part. as most people dont have the time to do it right.
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Dec 13, 2006, 07:24 PM // 19:24
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#196
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by manitoba1073
Do i feel DOA needs a nerf, YES.
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understood that... but, lost you here:
Quote:
Originally Posted by manitoba1073
is it hard for me to do DOA, um let me see since i solo some areas there, NO.
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Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)
Quote:
Originally Posted by manitoba1073
Now is it fun for me to solo there? YES. Is it fun to get a group there and do all the quests? NO, for the most part. as most people dont have the time to do it right.
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/agreed.
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Dec 13, 2006, 07:38 PM // 19:38
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#197
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Vel
understood that... but, lost you here:
Pray tell how do you solo these areas? Maybe if you reveal and contribute your tactics, a lot of us may actually end up enjoying DoA. I believe by "solo" you did not mean chest running the areas. (No flames or Pun intended)
/agreed.
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Mentioned here and there how its soloable. i will say one of my builds is a version infamous 55 BUILD,(for those who say i copy pasted it, try again, 3 days after release of prophs i came up with mine.) with 135 HP. Another is heavy nuker build in Veil. now i dont post builds i make up anymore havent done so in awhile for certain reasons. however when im not usually busy i do show a few people from time to time. there are also some builds in the farming section too of others soloing.
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Dec 13, 2006, 07:42 PM // 19:42
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#198
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Ascalonian Squire
Join Date: Nov 2005
Profession: N/Me
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Increase the Gem Drop Rate ???
How about the important item of moving the RT Hero out of DoA.
It's fine if you want to make this an elite area for only Cookie Cutter Classes. It's been brought up by the community some professions will not be needed in DOA. That part alone is just wrong - So why not allow Henchies. At least listen to the community and Remove the RT Hero/Razah and let those who trully want the DOA challenge have it.
As a matter of fact let me put that on the GuildWars Christmas Wish list.
As it stands for me - DOA is just a waste of my personal time and a area I perfer to stay out of (Unless Chest Running).
So sorry that I'm not attempting to Flirt with U to get on your good side. Rather I will say - Just give the Community what it wants Razah / And give the 3% at best their DOA.
IMO...
Last edited by Marvel M; Dec 13, 2006 at 07:44 PM // 19:44..
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Dec 13, 2006, 07:42 PM // 19:42
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#199
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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This STILL doesn't answer to the inability for most players ever to be able to get a Ritualist hero, and that those who are able to complete the elite content getting a booby prize of a hero.
Quote:
Originally Posted by Kelson
The changes are much appreciated, but I have to agree: please remove the gem requirement from getting Razah. Do that and I think you remove 75% of the complaints.
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Not really. It still doesn't answer for the people who can't otherwise get a ritualist hero; nor does it address what good it is to get a ritualist hero -after you've completed the game-.
(FYI: Never been to FoW or UW; nor Faction's elite missions; did most of whatever that is next to Glint's Lair once; went to SF a couple of times and did a quest or two. This stuff doesn't appeal to me. Playing the game with heroes.)
Last edited by mqstout; Dec 13, 2006 at 08:09 PM // 20:09..
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Dec 13, 2006, 07:43 PM // 19:43
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#200
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Krytan Explorer
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Pff the changes still don't adress the inherent problems of the area. Most people don't have x time to dedicate to a game... i for example work 14 - 16 hours a day... i can't spend 4 hours on an area just to get past it, i still got householdchores to do you know...
add safeareas.
Now, i am getting a bit tired of the increasing level of the mobs as being thrown at us, all it has done is making prot spirit a staple on every bar... would it be that hard to just make something that would increase a certain skillbranch of some professions so people would be more intent on using those. Ergo domain of anguish would really speak to me as illusionmagic does double dmg, or curses recharge faster,offensive shouts have twice the range or only need half activationcost, signets don't work, etc etc etc etc... In stead of the dumb negative inclinations they have now.
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